I’m a mobile game artist with 9 years of experience, including 5-year focused on UI design for mobile games, creating everything from UI elements and icons to concepts and illustrations. I love diving into character design and prop making, and I’m always experimenting with different styles in 2D and 3D. Recently, I’ve been expanding into development and 3D modeling, and I’m excited to step into a role where I can bring more UX insights to the table, creating engaging, player-centered experiences from start to finish.
- Currently serving as a deputy in the UI team, assisting in the hiring process and mentoring new team members.
- Led 4 UI projects, overseeing design and implementation.
- Currently working as a concept artist and prepares vector assets for an unreleased game.
- Established a new workflow for UI artists to collaborate directly with developers in Unity for asset uploads and layout finalization.
-Researched and finalized the integration of Adobe Illustrator into the art pipeline for asset creation.
- Supported LiveOps and updates for existing games.
As a 2D generalist, I created concepts to final assets for production, including engaging UI assets, character designs, and backgrounds for mobile games and animations aimed at a digital library for edutainment content for kids. My work contributed to interactive stories, games, and educational videos, enhancing the learning experience through visually appealing content.
As part of the Special Projects team, I contributed to a diverse range of creative works for clients such as Sony Pictures Animation, Fisher Price, Tetris, Power Rangers, and Oddbods. My role involved developing branding and identity, character designs, and product designs, with each project tailored to meet the unique needs and goals of our clients.