Talking Tom Blast Park
Under the Art Direction of Larisa Percinlic. The UI concept phase was a close collaboration with Noelia Rodriguez, and from there, I became the project UI owner. My responsibilities include:
* UI Design – Took ownership of the UI design direction from the start, shaping the visual identity and ensuring alignment with the overall artistic vision.
* UX Flow – With this mechanic being new to the IP, it brought unique challenges in balancing UX and UI with product goals. I collaborated closely with UX designers to address issues like [example: user onboarding, navigational clarity, etc.], often reevaluating proposals to enhance usability while maintaining the design integrity.
* Implementation – Hands-on in Unity, I collaborated directly with developers to finalize layouts and styles, and prepare upload exports to the engine. I initiated a new workflow, allowing UI artists to work alongside developers within Unity, streamlining implementation and enhancing cross-functional collaboration.